Choose your loot!
You find yourself in a strange and unfamiliar room. Windows barred, door locked. Before the door are six items, and a description alongside each.
While worn, they will inflict one benefit and one detriment, and must be worn until some condition is met.
The door, you are told, will only open once you have donned two of the items.
Newly imprisoned by the items of your choosing, the door opens and you are allowed to return outside, to your home, and to your temporarily altered life.
New choices every day!